Formless Spawn
Shape-shifting horrors
STR 90
CON 50
SIZ 120
DEX 95
INT 65
POW 50
Hitpoints: 17
Damage Bonus: 2d6
Build: 3
Magicpoints: 10
Move: 12
Abilities
Fighting attacks: Due to their extreme fluidity they are able to attack in a wide variety of ways, forming whips, tentacles, and other appendages with which to bludgeon and strike their opponents.
Bite: The victim is instantly swallowed. Each round thereafter the victim takes 1 point of damage from constriction the damage done per round progressively increasing by 1 point (e.g., on the second round 2 points of damage are taken, and so forth). While swallowed, the victim may take no action whatsoever, though friends may attempt to slay the monster to free him or her. A formless spawn can make one Bite attack per round and can continue to swallow prey until having swallowed its own SIZ in prey. While digesting a victim, a spawn may continue to fight but may not shift location without disgorging what it has swallowed.
Grab (mnvr): Grabs an opponent using one of its whip like appendages; range is always one-fifth of the monster’s SIZ in yards.
Attacks
Attacks Per Round: 2 (limited to 1 Bite per round)
Armor: Immune to all physical weapons, even enchanted ones—wounds simply snap closed after being opened. Spells may affect them, as may fire, chemicals, or other forces.
Dodge: 47
Fighting: 60%
damage: 2d6 + damage bonus
Grab:
damage: 1d6 + damage bonus
Bite: 30%
swallowed
Armor: Immune to all physical weapons, even enchanted ones—wounds simply snap closed after being opened. Spells may affect them, as may fire, chemicals, or other forces.
Sanity Loss: 1/1D10 Sanity points to see a formless spawn.